#ifndef LOG_H
#define LOG_H

enum logLevel
{
    LOG_ERROR,
    LOG_WARNING,
    LOG_INFO,
    LOG_DEBUG
};

static const char* LOG_FILE = "game.log";
static const char* levelString[] = {"[error]", "[warning]", "[info]", "[debug]"};

void log(logLevel level, const char* txt, ...);

#endif // LOG_H
